
While donning the Ceremonial Garment created by Nereid's Ascension, Sangonomiya Kokomi gains a 40% Hydro DMG Bonus for 4s when her Normal and Charged Attacks heal, or would heal, any party member with 80% or more HP.Įach Constellation activation requires one Sangonomiya Kokomi's Stella Fortuna.The actual fiIe work with thé version 1.25 of Europa Universalis. Increases the Level of Kurage's Oath by 3. While donning the Ceremonial Garment created by Nereid's Ascension, Sangonomiya Kokomi's Normal Attack SPD is increased by 10%, and Normal Attacks that hit opponents will restore 0.8 Energy for her. Increases the Level of Nereid's Ascension by 3.

This DMG is not considered Normal Attack DMG." Constellation Level 1, At Water's Edge: "While donning the Ceremonial Garment created by Nereid's Ascension, the final Normal Attack in Sangonomiya Kokomi's combo will unleash a swimming fish to deal 30% of her Max HP as Hydro DMG.Kokomi's Passive Talent 2, Song of Pearls, increases the Normal and Charged Attack DMG Bonus from Nereid's Ascension by 15% of Kokomi's Healing Bonus.Kokomi's Passive Talent 1, Tamanooya's Casket, refreshes the duration of Kokomi's Bake-Kurage upon casting Nereid's Ascension.Kokomi will still take damage while walking on Electro Water.As such, while donning the Ceremonial Garment, Kokomi can take fall damage and even die if she jumps from a high distance onto water. Water essentially acts as if it were frozen for the duration of the burst.Constellation Level 5, All Streams Flow to the Sea: Increases this talent's level by 3 and raises its maximum level to 15.Constellation Level 2, The Clouds Like Waves Rippling: Increases the healing that nearby party members under 50% HP receive from the Bake-Kurage.Sangonomiya Kokomi's Passive Talent 1, Tamanooya's Casket, affects Kurage's Oath as follows: "If Sangonomiya Kokomi's own Bake-Kurage are on the field when she uses Nereid's Ascension, the Bake-Kurage's duration will be refreshed.".Only one Bake-Kurage can exist at a time.The Bake-Kurage ticks every 2 seconds, for a total of 7 times before its 12s duration ends.Generate on average 0.67 × 6 = 4.02 elemental particles if all ticks hit an enemy.

When each of the first 6 hits hits at least one enemy, it generates 0.67 Elemental Particles.
